New portfolio site
I’m working on some ideas for my portfolio site so the new site will be up very soon.
And this will be my first AS 3.0 site too π
I will keep you posted…
Until then…. stay creative!!! π
I’m working on some ideas for my portfolio site so the new site will be up very soon.
And this will be my first AS 3.0 site too π
I will keep you posted…
Until then…. stay creative!!! π
I have to say, a Multiplayer 3D Game running in Flash Player is really exciting! The future of gaming will change from now on. Take a look and tell me what you think π
Today I just got myself a new toy It’s a Wacom Bamboo A6 Wide I believe John Arnold from PhotoWalkthrough.com is the one who inspired me to get one (by the way… I love his tutorials) It’s great… I can’t wait to start using it π
Today I made some experiments with AIR for Android. The process was very smooth and I like how simple everything is, in just a few minutes I managed to compile an application and play with it on my Android device. Totally love the way that I can reuse the ActionScript 3 code and make beautiful…
I was making a project for a client of mine where I had to make a list with two different colors for the items (like the iTunes list) so I started to think of a possible way to make this. It was clear enough I need to know the odd or the even number in…
UPDATE: HTML5 Webcam Photobooth Web App Two days ago I made a little Flash app that will allow anyone to take a picture with a webcam connected to a computer. Everything worked fine in AS3. It was only when I got to the PHP part of the project when I felt like I should ask…
Here you have an easy way to detect shakes on mobile devices with equipped accelerometer: var lastShake:Number = 0; var shakeWait:Number = 600; var acc:Accelerometer = new Accelerometer(); acc.addEventListener(AccelerometerEvent.UPDATE, onAccUpdate); function onAccUpdate(e:AccelerometerEvent):void { if(getTimer() – lastShake > shakeWait && (e.accelerationX >= 1.5 || e.accelerationY >= 1.5 || e.accelerationZ >= 1.5)) { shakeIt(); lastShake = getTimer();…